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TOKYO — Sony Corp.’s video game division is readying not just games but also music, movies and other kinds of entertainment for its Virtual Reality headgear, set to go on sale next month.
东京报道——索尼公司电子游戏部门为下月发售的VR(虚拟现实)头戴式设备不仅仅准备了游戏,还准备了音乐、电影以及其他娱乐内容。
Sony Interactive Entertainment Japan Asia President Atsushi Morita appeared at a Tokyo event Tuesday, ahead of the Tokyo Game Show annual exhibition opening later this week. The latest in video games, including VR, will be on display at the show at Makuhari Messe in the Tokyo suburb of Chiba.
索尼电脑娱乐日本及亚洲区总裁森田笃志周二现身东京一处活动现场,而本周晚些时候东京游戏年展(TGS)就要召开了。包括VR设备在内的电子游戏最新成果将在东京市郊千叶县的幕张国际展览中心进行展出。
One of the VR experiences promised is a music video that’s a collaboration between the “Biohazard” horror game, called “Resident Evil” in the U.S., from Japanese game maker Capcom, and L’Arc-en-Ciel, a Japanese rock band, that takes advantage of VR technology’s illusion of 3-D and 360-degree surround imagery.
承诺的VR体验就是之一就是一段由日本游戏厂商卡普空和日本摇滚乐队“彩虹乐队”合作的《生化危机》(美国名《恶灵古堡》)音乐影片。这支影片利用了VR技术的三维仿真效果和360度环绕影像效果。
VR can make games more immersive, enhancing the fects of horror, razzle-dazzle and erotic titillation.
VR技术可以为游戏打造更加“浸入式”的效果,增强恐怖感、心情波动以及游戏快感。
The Japanese electronics and entertainment company’s PlayStation VR headgear device, going on sale next month for about $400, less than rival VR headsets. Oculus Rift’s goes for about $600, and HTC Vive’s for $800.
这家主营电子和娱乐的日本公司——索尼,将于下月发售头戴式VR设备,售价400美元,比同行的价格低多了——Oculus的虚拟现实头戴设备售价600美元,而HTC的售价则高达800美元。
Another VR shown at Tokyo-based Sony’s event was the “Anywhere VR,” which delivers to headset wearers a relaxing scene, such as a beach or a star-studded sky, even in their living rooms, while they take care of smartphone chores in VR.
另一个在索尼活动上展示的VR功能是“随身VR”,这个功能可以给佩戴者提供令人放松的景色,比如海滩或者星空——甚至在起居室里用手机就可以做到。
Morita said the PlayStation VR will also be used to show live-theater performances, tours of historical sites and karaoke video.
森田笃志说,索尼VR设备也可以用来播放现场表演、名胜古迹之旅以及卡拉OK影片等等。
"As a child, I learned so much from games,” he said.
“当我还是孩子的时候,我从游戏中学了很多东西。”他说。
Morita dended his industry against the common criticism that it distracts children from education and real-life development.
公众批评电子游戏行业让孩子无心学习,影响现实生活的发展,而森田笃志坚决维护这个自己所热爱的行业。
He said he learned about societal rules and human drama from games, manga and music. That spirit of creativity must be passed down to future generations, he said.
他说,他从游戏、漫画和音乐中学到了人情礼往、世态悲欢。他说,这种创造力的精神必须传递给下一代。
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